![]() ![]() Not putting this in the game is just lazy. This was not implemented in the Age of Wonders Series, even though it was suggested many times. I think that this mode would end up cemented a vibrant multiplayer community who would not otherwise play the game in multiplayer mode because it would be too time consuming. I think there should be a multiplayer or skirmish option where you design an army based on a certain amount of currency and fight against other players who also design an army. Everyone likes the idea and it has been implemented in Heroes of Might and Magic and Etherlords 1 and 2 and it should be available in all 4x games that have tactical combat as a baseline option. Result: All other human players are stuck on "Waiting for player decision".Every so often I make this suggestion. We all tried restarting the game, going through the event logs, and other possible fixes, but we could never proceed with our turns.Ģ) The "Grail" feature should be turned on progress to the point where all human players are searching for "leads".ģ) One player goes to an exploration site and selects "Scan for leads and enter".Ĥ) That player auto-battles, the replays the fight manually. In a synchronous multiplayer game, after a battle was completed, the battle summary never appeared for the player who fought the battle all other players had a "Waiting for player decision" message on screen, and could not perform any actions. Please explain your issue is in as much detail as possible. Which version of the game are you running? ![]() What platform are you running the game on? Multiplayer game stuck on "Waiting for player action" ![]()
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